![]() ![]() Windbound wants to offer a deep story backed up by rewarding exploration, crafting and survival in a beautiful open world. Meanwhile, Storyteller lets you retain all items and try again on the current chapter. Can the combat get sorted I feel that one thing it could take from BOTW is to make the story absolutely the background - purely there for discovery and a finish line - but leave the world open and experience the main thing, where playing the game becomes the story. PC, PlayStation 4, Xbox One, Nintendo Switch. With that said, definitely play on Storyteller difficulty, not Survivalist – the latter will kick you back to Chapter 1 if you die and you’ll lose a big chunk of your inventory. Save Your Nuts (Switch eShop) comes out on April 16th in Europe and North America. Review code used, with special thanks to Joshua from Koch Media UK. Official Twitter for Windbound, the new survival action role-playing game from deepsilver. From there, you can head to the map’s lone (but hard-to-miss) shrine, teleport to a recurring dreamlike space for a bit of Journey-style storytelling, and ride some massive waves in a sort of linear trial before you’re whisked away to the next chapter.Įach chapter is functionally the same, except the map sizes grow larger, the islands start to look and feel more distinct, and the creatures become a bit more threatening, though combat never seems like Windbound‘s priority. The latest Tweets from Windbound (WindboundGame). A warrior caught in a fierce storm, Kara is forced into a journey of survival and discovery. You’ll begin with a circular grayed-out map that you can fill in by sailing around, and along the way – assuming you don’t get too side-tracked by optional islands that might bring new crafting possibilities – you’ll need to locate three towers, scale them, and activate them. Windbound dev Mitch Clifford explains how their team’s development journey has continued. ![]() Windbound is split up into five chapters, each of which plays out essentially the same way.
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